Thursday, 5 May 2011

Goodwins Analysis

Here is a link to a short post it note video I made to explain the 6 stages in analysing a music video.


Knowing what I learnt from this theory I applied it to actual music video to see visually how it was applied.

1. Music videos demonstrate genre characteristics.

It’s clear in the videos I analysed that the genre of the music is reflected greatly in the music videos. For instance with the videos for Eminem and Tiny Temper which both belong to branches of the Rap/RNB genre the artists are shown rapping usually with a dark Mise en scene to represent the "cool, slick, swagger" nature of the genre.


2. There is a relationship between lyrics and visuals.
In almost all music videos it is important that the song relates back to the video. The lyrics in the song "Unfaithful" by Rhianna relate back to the video in a part of the song where it says, " i say i won't be long, just hanging with the girls" as we see an image of her texting her boyfriend this. There's also a strong relationship in Kanye West's video " Homecoming". The song is about his hometown Chicago and features Kanye in the city with images of Chicago appearing frequently during the video.

3. There is a relationship between music and visuals.
The sound of the song and the effect is has on the listener should definitely be reflected in music videos. For instance a fast paced song should have a fast cutting rate and a slower song should have the opposite. A good example of this is in Adele's "chasing pavements" as when a high angle shot is used of the couple from the car crash laying still, the music is slow and long panning shots are used, however when they begin to move and dance  at "well...should i give up..."the music picks up and has a more joyful violin in the background.

4. The demands of the record label will include the need for lots of close-ups of the artist and the artist may develop motifs which recur across their work.
This is true as for instance in Florence and the Machine’s video a great amount of close-ups are used to show off the artist. In fact the first shot of the video is a close up of Florence. This can also be seen a lot in Lady Gaga's video as usually her makeup, hair and overall outfit is so detailed that close ups are needed to accentuate and expose these features.





5. There is frequently reference to the notion of looking and particularly voyeuristic treatment of the female body.
This is stressed in Kanye West’s video, it focuses mainly on Kanye looking around the town and remembering his childhood. An example of this is in the image of the reflection of the area showing what Kanye can see. Shakira and Lady Gaga again are both known for having voyeuristic like shots of their bodies laying in different positions.
Looking in Homecoming



6. There is often intertextual reference.
This is a common feature of music videos, however some have subtle references and some have more obvious deliberate references. At one stage in Eminem's career he was known for producing comical music videos, almost parodies of other artists and their work. One of the images shown is from Eminem's song "just loose it" however he makes reference to his film 8 mile by having a scene were they are on stage about to rap battle.





By looking at the conventions of music videos it allowed us as a group to decide whether we wanted to include these conventions, challenge them, develop them or experiment with them.

Wednesday, 4 May 2011

Denis Mcquail & Blumler and Katz

Aside from researching target audiences, peoples favourite videos, what it is that makes them likeable and rememberable, it was also important to look at why they watch these videos. We looked at a theory by Denis Mcquail professor of communication and a second theory by Blumler and Katz, of various uses and gratifications of why people use and consume media. The theory is a popular approach to understanding mass communication, and places more focus on the consumer or audience instead of the actual message by asking..


" What people do with media "

rather than

" What media does to people"
-Blumler & Katz 1959

The theory assumes that members of the audience are not passive but take an active role in interpreting and intergrating media into their own lives. The theory also holds that audiences are responsible for choosing media to meet their needs and suggests that people use the media to fulfill specific gratifications...

  1. Diversion -escape from everyday problems and routine
  2. Personal Relationships- using the media for emotional and other interaction e.g. substituting soap operas for family life.
  3. Personal Identity- constructing their own identity from characters 
  4. Surveillance- Information gathering, weather reports, educational programmes, holiday bargains.
From this Denis Mcquail suggested a more detailed breakdown of audience motivation...




  1. Information- finding out about relevant events. seeking advice, general interest
  2. Learning- self-education
  3. Personal Identity- finding model behaviour, gaining insight into yourself
  4. Integration and social interaction- gaining inside into others circumstances, enabling people to connect with family, friends and society.
  5. Entertainment- escaping, relaxing, sexual arousal, emotional release.
By knowing all of these it enabled my group to understand the reasons why individuals would search and watch our music video, and by knowing what needs they are trying to fulfill we can adapt our video to suit those requirements. We also looked at as Maslow's hierarchy of needs which can be applied to anything..not just media as an additional piece of basic knowledge about needs so we could see if our music video fitted in an any stage.


..here is a print screen on my work.







Monday, 2 May 2011

Postmodernism.

By understanding and researching various Umv's and Memes, it lead us onto discussing postmodernism and its effects. Postmodernism is a difficult concept to define, mainly because it is intended as a rejection of conventional reality, and tends to be defined in terms of what it is not. By giving it a definition, the concept is conforming to conventions which means the whole meaning is contradicted! Instead we came up with some postmodernism ideas to help us with our own video..

  • Postmodern media is between us and reality, and the stages in between are usually mediated. We can sometimes forget what is media and what is reality. For example..Fair ground simulations and 2nd life; the virtual game that pays resulting in a change in the individuals real life. http://secondlife.com/
  • Modernsim= Questioning reality, drama, art etc. Postmodernism= Representation and reality mixed together.
  • Postmodernism constantly reminds you that it isn't realist and is over constructed. Not like coming out of the cinema..Postmodernism stops the merge of media and reality.
  • No Escapism feeling. e.g. Run Lola Run with three alternative endings.
" Postmodernism has always been there, others think it is a new way of thinking"- Strinati 1995

  • Postmodernism rejects rules that one media product or text is greater than another e.g. Jaqueline Wilson V Shakespeare.
  • Postmodernists stand by the idea that anything can be art and "Culture eats itself" as there is no longer anything new to produce or distribute.
  • We live in a reality that is defined by images and representations; SIMULACRUM.
By understanding post-modernism we could discuss whether we were blurring reality in our own video and in a sense we would be. Our idea was Tony Blair being represented as the villian (Todorov) and the children were being the victims in an overexaggerated way, however in reality know "children" were sent to war by Tony Blair, only young men, and even then it wasn't Tony Blair alone who sent them, it was a whole government, and in some cases, the soldiers probably were willing to go into war.

UMV's and Memes.

UMV'S are unofficial music videos, produced with a range of motivations, including the subversion of copyright laws , countercultural politics, paying tribute or sometimes just because we like to be creative and have the technology to do so. Popular types of UMV use items like Lego, Playdo, pictures with the songs lyrics across the video or the Japanese animations; Anime. These sub genres of UMV'S have formed the broad category of fan media which describes any remixed, edited piece of media content where a fan of a commercial media product has put there own spin on the material and shared it over the internet.


The people who make and follow these videos, nicknamed "UMV-ers" obviously no longer want MTV and now crave the time, talent and freedom to re-make music and video, blur genres, contradict pop meanings and revitilise what has become a slowly dying, ever greedy, talent-lacking industry. It is because of this that our music video has to portray the right message and fit in the correct genre.


With this is mind, it leads on to another type of online video sharing; Memes.
Memes are videos, pictures, thoughts, stories, practically anything that spreads on the internet quickly from person to person. Some examples ...

Numa Numa Guy    http://www.youtube.com/watch?v=KmtzQCSh6xk

Blood       http://www.youtube.com/watch?v=-fVDGu82FeQ

3 year old monsters http://www.youtube.com/watch?v=Fk-1mla0LeU

Baby laughing http://www.youtube.com/watch?v=RP4abiHdQpc

Boy wrecks stone wall  http://www.youtube.com/watch?v=pHT5VkQ2Ng8


Although the above examples are all memes, there are 2 classic memes that were made extremely big and in both cases went on to provoke others to produce their own copies of the originals..
Charlie Bit Me! was made so popular by the sheer innocence of the babies. The brothers are playing together when brother harry decides to put his finger into baby charlie's mouth and is surprised that he gets bitten! This meme had 2.6 million hits at the start of feb 2006. Below are some examples of how this video was remixed, manipulated and copied whilst leaving harry and charlie with their own brand and blog.

http://www.youtube.com/watch?v=he5fpsmH_2g

This was then taken by a fan to produce this..
http://www.youtube.com/watch?v=pOle1AnPOc4&feature=related
which was then taken to produce this..
http://www.youtube.com/watch?v=sAxgA7N1BFE&feature=related
and together they all formed new media, t-shirts, jokes, and novelty items..

The second classic meme example is "Gingers have souls". The video was made and uploaded by a young student ranting about the abuse he recieves for having ginger hair and his disagreement with South parks ginger jokes. Throughout the video, the boy becomes increasingly angry, shouting at the camera that he himself was holding. The video was so popular it was copied to the extent of South park actually including him in one of their cartoons! therefore the whole reason for creating the video was lost.

Here is the orginal..

Which was taken to produce this..

To which South park themselves made this..

Which lead to the production of these...


Websites like http://www.squidoo.com/top-10-internet-memes and http://www.knowyourmeme.com were made especially to present prosumers videos and it is sites like these (plus youtube) were amateur videos like ours would get publicized and shared.

Both "Charlie bit me" and "Gingers have souls" can be descibed as a form of hyperreality where images refer to eachother. Many more media examples set out to explore and play with this hyperreality including Avatar, Matrix, Blade runner, Dj shadows music and the Cadbury gorilla advert.


By understanding UMV's and Memes it gave us an insight that not all videos have to come from MTV or AKA, and that music videos like the one we would be producing can be just as successful as the real celebrity artist ones, and when shared can get viewed by audiences all over the world and be hits within minutes.

Political Videos

We knew that if we were going to produce a controversial, political pop video we would need to research previous videos that had this kind of theme. Here is a Prezi interactive presentation of various political videos...

http://prezi.com/nuuw0tylrv9v/political-pop-videos/


There are two key images in my presentation that I found, and they were important influences to me as we already had the idea of toy soldiers to represent children and child soldiers.

Click for bigger image...

Tuesday, 4 January 2011

Evaluation

1. In what ways does your media product use, develop or challenge forms and conventions of real media products?

When starting this project we began by looking at various music videos, from iconic one's to one's hardly seen and studied in detail Goodwin's theory and music video analysis. From this, I realised that for something to look and be constructed in a professional way it doesn’t necessarily mean it has to follow all set conventions. It was this change in thinking that influenced me at the start of creating my music video. By looking at the vidoes  with a critical and observing eye it lead me to look at a key idea that linked to how we are effected by other media texts. Richard Sennett (professor of Sociology) came up with the “craftsmen” argument that in the past people were forced to make their own entertainment due to a lack of technology. However, he went on to explain that with the introduction of television/technology, people stopped creating and took a back seat in watching others create and do. With technology increasingly developing it is now the case that people are embracing the opportunity and using technology to create again, almost like a cycle. However, with this in mind and the idea that “culture is eating itself” it was apparent that throughout our advanced portfolio there was going to be some sort of influences from various media areas. In today's day, music videos are revolved around the artist/band and the narrative behind the lyrics. Typically the audience is shown extreme close up's and panning camera movements on the performer, as they are the one's promoting the video, however in our video we were interested in challenging conventions and doing the opposite.
As a group we were aware that now days there is no longer anything new to produce or distribute, so we found it extremely challenging to create an idea or product that had not be done before and wasn’t simply just a copy of the original. We were attracted by the work of the "Gorrilaz" http://www.youtube.com/watch?v=RF9fqx4H_Cg in the way that they themselves were never or rarely seen in their videos and instead the band was played by cartoons almost like "Manga" characters. We liked the idea of not having a band and with various research it resulted in us using children to play the performers. By challenging this convention we felt it added interest to our video. Our song by the Libertines "don't look back into the sun" is a song with very little lyrics.

This made it difficult to use the conventions of real music videos, so we overcame this by introducing a basic, humorous routine, to be repeated at specific climax's of the song. Although this may have been seen as satire, we were influenced by an American rock band called Ok Go! who were frequently producing elaborate and quirky music videos that were strangely unique and humorous. The band are reknowned for performing with expressionless faces that included this random, unpredictable choreographed routine in the majority of their videos.

Here is some Youtube links of their type of routine.

This was a massive influence in our video as we was fascinated by the idea of incorporating a basic, silly dance into a video giving it a unique selling point whilst prooving popular during our feedback sessions. However, we had to remember that the song we had chosen “The libertines- don’t look back into the sun” was to be based on politics. With this in mind we started looking at other influences including “Eminem-Mosh”, “Green Day-Holiday”, “U2-Bloody Sunday” and other political based UMV’S. 

Here is a link to my research on political videos. 

Aside from these influences, we was also attracted by a scene in Eminems "Toy Soldiers" video ...
http://www.youtube.com/watch?v=lexLAjh8fPA. In our video we wanted to portray children as soldiers, to exaggerate the point of young soldiers being sent to war; and in Eminem's video there is a clip of angelic choir boys and girls, singing about soldiers around a grave at a funeral. We felt that by simply using children, it becomes instantly hard hitting and heart felt, because audiences don't expect to see children, they expect to see grown men and women. When it comes to talking about the sterotypical aspects of our video against other music videos I believe (and from feedback) that it does not follow set conventions.
However, we was also aware that the whole brief of creating a music video and digipack, meant that their had to be some set conventions of a music video to make it recognisable as without following the majority of these conventions our video could end up looking like a film  or maybe even a silent movie. The genre of our video was a mix of indie and pop so their was hundreds of influences and media texts to study. Our initial idea was to film a group of teenage friends, off on a happy, youthful trip to the beach as they packed their lugguage into to car. We mind-mapped this idea and asked a group of 10 students and our subject teachers, what they thought and it was interesting to hear that half the students thought it would make a good video, however the other half and the teachers felt it was far to cliche. Our song itself was used heavily in the British sitcom "The Inbetweeners" which follwed the life of three school boys and there various encounters. 
 
Without realising, we had based our video on exactly that narrative, just because when we played the song we subconsiously associated it with that programme. After a second feedback session we were advised to completely turn the idea "on it's head" and think of something that the song DOESN'T make you instantly think of; almost the opposite. We sat and picked out lyrics that had some meaning to them, and we were intrigued by the actual title "don't look back into the sun". We then made a third mind map of words and images that came into our mind when we heard that line, and we came up with "Afganistan", "Iraq" because of the heat and the image of walking away from the desert sun etc. We new that at first it may seem completely twisted and controversial to be singing such an upbeat song, about something so serious however we new from our research that it is the different, on the edge, unstereotypical videos that are remembered and loved. e.g. Eminem's Stan, Fat Boy Slim's Praise you, Lady Gaga's Bad romance etc. 

Another area in which I found influence was from the recent war protests, where protesters would march and gather in Tony Blair rubber masks with red painted hands. We found these images really powerful and knew that if we wanted to create a political and controversial music video this would be a key influence to incorporate, however I found it difficult to not get too influenced and distracted by them as I still wanted to keep my ideas clear and un-spoilt, these visuword mindmaps help us keep on track of key ideas. Click to view one on war...
http://www.visuwords.com/?word=war




When constructing the digi-pack and advert for the second part of our brief, we was heavily influenced by 1940’s war posters including the iconic Uncle Sam and Kitcherner “the army needs you” image. These posters, together with CD cover influences from U2’s bloody Sunday and scenes and covers from Eminem’s Toy soldiers all formed a collection of influences for all the majority of our designs.
















I feel I have developed and am able to take influences and use them in a productive way without feeling like I have limited options and should always stick by conventions and stereotypes.

2. How effective is the combination of your main product and the ancillary text?





One of the first things we learnt and researched during this project is that transition from the video to the advert, to the CD etc has to link and be clear enough so it doesn't look out of place.
Click to see a visual mind map on transition...
If this combination is done successfully the audience will feel comfortable as it is expected to occur and the genre/style is clearly represented. When we had one part of our package designed and put together, it made the other tasks easier as it excluded things like colour, or extreme fonts. The intended role of our CD cover is to make our target audience want to buy the CD, but also to be proud of owning the CD. For example, The Libertines records can be quite masculine so if males were to buy a CD with flowers and pink patterns across the cover it would not work or sell. Another point we found was that people keep their CD's for years, so we wanted a cover that would be remembered and not become out of date quickly. Also the CD cover would appear on mp3 files and would be seen frequently so if it was wrong people would not click the image to download etc, plus we also had to think about how our products would fit into the web 2.0 theory that everything is collaborated and shared within a creative community. http://www.youtube.com/watch?v=6gmP4nk0EOE


Our advert was a challenge to us, as when researching existing adverts, it is not as common as researching CD covers. We knew we wanted a main photograph to dominate the advert as our research told us that audiences become easily put off with small photographs with reems of text. Our intention for the advert was to have a military theme, in keeping with a music video, but also not to detract from the actual music and the promotion of the CD.
Examples of combinations that we looked at were Kanye West's "The college drop out" and Lady Gaga's "The Fame". From these we learnt that continuing the transition from video to ancillary text did not mean that the same font, layout etc had to be exactly the same as long as there is some link. I think our combinations work as we wanted to ensure we did not just promote our war and politics message but we also produced a recognisable music package. However, in hindsight I feel that our products could be improved by not having such simplistic designs and texts and maybe producing a video that told more of a story instead of of a message. For example, in love songs the audience can clearer see that there is a story (usually making up and breaking up) however in our video there is simply a message, there isn't really a story beginning, middle and end theme, or a situation where you "get to know" the characters like you would in a love song.

3. What have you learnt from your audience feedback?

Research is key to producing anything worth being advertised and companies can spend millions just doing this. For our group, the initial research was what laid the foundations of all of our ideas. Before our research we had a vague, unclear image of how we wanted this project to be constructed, and only after our research did we realise we were far from it.
One piece of research that made us change direction completely was in the early days of our planning where as a group we were set on creating a fun, summer-loving, teenage road trip video to fit hand in hand with the song however when it came to presenting our ideas we couldn't have been more wrong. Collectively we were told that the whole idea was far too cliche and predictable and had been produced so many times before. Initially we were disappointed as we had put a lot of time into planning what we would like to create, however it showed us that if we had rushed off and produced the video without audience feedback it would have been a waste of time.

The types of research we did were questionnaires, online forems, physically asking music fans at clubs and music stores, feedback videos and organising focus groups of people the same age as our target audience. We also gathered feedback during our construction, and if we hadn't we could have ended up ignoring important points. Here is a video I produced so that we could easily refer to it for feedback..here is the link..


An example of changing our video due to feedback was when we were told that it was unclear in our video what some of the characters roles were. With this we went back and re-shot the scenes adjusting various elements to make sure it was more obvious e.g. filming the actor playing the dad holding a mug with dad on it and the dad holding a photograph of his son.




Part of our research that surprised me was that some audiences don't like stereotypical videos with all focus on one artist and a predictable provocative dance routine from various females or voyeuristic treatment of the female body as they aren't rememberable and is done over and over again and whilst sometimes being uncomfortable when viewing with others. We required feedback at set times of this project and those moments were usually at points where we was doing something out of the normal conventions. When creating the digipack, we asked for feedback after every stage (shown in slideshare presentation on blog) and this then helped us to develop it to the next stage. A piece of feedback that made us change direction was being told that one design (that as a group we didn't like) was actually prefered more than then one we thought worked well. This is something that as I can take away and learn from; that just because we think something looks great and portrays certain things, it is the opinion of the audience that is the final say and at times it was difficult for me to put my favourite designs and ideas aside and to listen to the audience. In the early stages of this project we stood outside HMV music store asking about people's favourite bands, music videos, CD covers etc, and it was at that point that we realised that you cannot assume you know a genre or stereotype but you have to do research and ask for feedback. Different individuals came out of the store, and before I approached them I automatically grouped them in my head as to what type of music they were into, and therefore what type of music videos they would like, and the majority of the time I had got it completely wrong.



4. How did you use media technologies in the construction and research, planning and evaluation stages?

Using media technology is something that had to run along side the research, planning, construction and evaluation stages in my advanced portfolio. It is because of this that learning how to use various websites, programmes and equipment was really important in producing work of a high standard. 
In the planning and research stages of our project, our main ideas and thoughts were all documented on paper, mindmaps, drawings, storyboards etc. The main issue of this was that to create a ongoing critique of our work and an opportunity to show a synoptic understanding, all of this work had to be uploaded to our "Blog". We used scanners to aid this whilst cropping and manipulating the files to fit on the Blog. The internet played a huge part in our planning and researching stages( visuwords.com youtube.com, blogger.com, bbcnews, libertines website, Wordle.com, Xtranormal.com, Prezi.com, Slideshare.com ) and the majority of our influences were shown and accessed from various music sites. The construction stage was where a huge amount of technology was used. As the main part of our portfolio was creating a music video for a song of our choice, we were given huge professional Sony HVR‑HD1000U cameras to shoot our video on and we had a limited amount of time to master them. This brought us a problem as due to the fact that there was 4 students in our group, we all had to master these cameras whilst ensuring no-one was being excluded.

We planned various pre-filming sessions between the group were we could use online forems and instruction manuals to assist our learning. At this stage my digital skills were progressing and developing at a fast pace and compared to my foundation year I was now able to pick up new technology in half the time. As a group we were quite confident with using all the different settings on the camera but we would frequently forget we were using tapes and accidentally rewind and delete previous footage and at points we would forget to attach or detach the microphone as we were not use to having the choice of sound or no sound. When we had finished using the cameras there was still a huge learning curve for me in post-production. As a group we had a basic knowledge of editing when we created our own preliminary videos, however individually we were far from being able to create a professional music video. The first challenge was getting the footage off the camera and on to the Apple Mac’s into video editing software called Final-cut pro in an organized and filed way, without corrupting or loosing any of the scenes.
We then had to delete the footage which was not needed/of a bad quality and then start the time-consuming process of putting the video together scene by scene in time with the underlying song and dialogue whilst learning how to convert the song from youtube format into MP3 and include appropriate transitions and effects from clip to clip. When putting the video together we came across various hurdles and challenges, most of which we dealt with however on one occasion we had to abandon an idea until we had proper assistance. We had created a small stop motion scene of 6 photographs of toy soldiers put together so that when we pressed play they would move in a marching routine across the screen. However, when we tried adding it to our original footage the software recognised it as a series of photographs and it would play with a black border around the screen and know amount of zooming into the image would remove the border. We managed to get some assistance from various IT technicians and mature students however even when we had removed the border, we had feedback that it did not flow well from footage to stop motion and was adding very little to the video. Even though as a group we thought it looked effective, we knew that audience feedback was everything and with that we decided to cut it out altogether. As a group, it became obvious very quickly that each of us had strengths and weaknesses in different areas and this was an issue that we had planned for by assigning different responsibilities and lead roles. Some of us were skilled at editing whilst others were skilled at using "Photoshop" so we used this to our advantage and shared eachothers skills and knowledge between the group.

As I was completing a photgraphy diploma at the same time as producing our portfolio I started using my SLR camera to capture the correct photographs for our advert and digipack whilst using the research we found to assist us (e.g. 13/14 people prefer striking, different and unique images on CD covers). After various sessions and discussions about which photograph was best for our representation I started looking at online forums, various “how to sites” and youtube tutorials to help me learn more about working with “Photoshop”. This graphics editing programme enabled us to cut, crop, highlight, manipulate, saturate and completely transform my original photgraphs to make them fit well into our brief. Layering the photograph was a digital skill that I struggled with and found particularly challenging, and without watching various other students I would not have been able to help our group produce our CD cover and advert. Within a few months time, the video was completed and our final stage was to upload it to Youtube and to my Blog whilst learning how to present the final stages of my work using new and interesting interactive websites including Slideshare.com and Prezi.com. An area where I feel I have built on mistakes is with my Blog. At "AS" level we were required to use Blogs, however I simply used it as an area to present everything i'd done and upload reems of text in a dull unorganised structure.


However, this time i feel I have progressed as I can now confidently use Blogger as an online site were I can present my work whilst linking it to relevant websites or using it to communicate with other media students for feedback. I also feel that I have mastered SLR cameras and can confidently take an photograph to fit a representation or brief whilst ensuring lighting, mise en scene, tone, aperture and shadow etc are all appropriate for what the photograph is trying to portray or present. On reflection I can see how the skills I have learnt in media technology enabled me to create and achieve two successful portfolios and on a design level, media technology allowed me to go from being as creative as I could with what I knew, to me knowing what I wanted to create and using technology to achieve that.